A Behavior describes how the states of objects changes over time.
Behavior types are as follows:
Behaviors are used:
- To specify an Entry, Do, and Exit activities of a State.
- To specify an Effect of a Transition.
The Behaviors are displayed in the compartments of the following elements:
- Class
- Component
- Stereotype
- Node
- Actor
- Use Case
- Collaboration
- Interaction
- State Machine
- Activity
- Opaque Behavior
- Association Class
Behaviors are divided into two groups:
- classifier Behaviors and
- owned Behaviors.
Keep in mind that the classifier Behavior group can have only one Behavior.
Working With Behavior
Related Diagrams